Devlog v0.2.0 – Animation System and Prefabs


**Date:** 2025-05-25  

**Version:** v0.2.0  

**Stage:** Pre-Alpha  

**Author:** Ishvir Singh Chopra

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### What’s New

- Created animation transitions and triggers for both characters.

- Set up:

  - Viking animation triggers

  - Hermit animation test GameObject

  - Hermit animation clips: primary, secondary, special, signature, heal, take damage, death

  - Transitions: idle → action and action → idle for both characters

- Created triggers for all transitions in Animator Controllers.

- Created prefabs for Hermit and Viking with Sprite Renderer, Animator, and child visual object.

- Created `MainMenuManager.cs` and `BattleManager.cs`.

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### Known Issues

- Viking's take damage and death animations are currently placeholders (idle poses).

- Final pixel art for Viking's damage/death not available yet.

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