Devlog v0.2.0 – Animation System and Prefabs
**Date:** 2025-05-25
**Version:** v0.2.0
**Stage:** Pre-Alpha
**Author:** Ishvir Singh Chopra
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### What’s New
- Created animation transitions and triggers for both characters.
- Set up:
- Viking animation triggers
- Hermit animation test GameObject
- Hermit animation clips: primary, secondary, special, signature, heal, take damage, death
- Transitions: idle → action and action → idle for both characters
- Created triggers for all transitions in Animator Controllers.
- Created prefabs for Hermit and Viking with Sprite Renderer, Animator, and child visual object.
- Created `MainMenuManager.cs` and `BattleManager.cs`.
---
### Known Issues
- Viking's take damage and death animations are currently placeholders (idle poses).
- Final pixel art for Viking's damage/death not available yet.
Get Elden Rune
Elden Rune
A turn-based pixel battle game where strategy, animation, and character design come to life.
Status | Released |
Author | Ishvirchopra35 |
Genre | Strategy, Action, Role Playing |
Tags | 2D, Fantasy, Indie, Pixel Art, Short, Singleplayer, Sprites, Unity |
More posts
- Devlog v0.3.0 – Battle System Bug Fixes & Release19 days ago
- Devlog v0.2.5 – Scene Configuration and Debug Tools19 days ago
- Devlog v0.2.4 – UI Integration and Scene Setup19 days ago
- Devlog v0.2.3 – UI & Particle System Managers19 days ago
- Devlog v0.2.2 – Character Scripts19 days ago
- Devlog v0.2.1 – Character Logic Foundation19 days ago
- Devlog v0.1.0 – Core Systems Setup, UI, and Animation Integration19 days ago
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