Elden Rune
A downloadable game for Windows, macOS, and Linux
Elden Rune
Note: This game was supposed to be for my highschool computer science class project, but my teacher said that we are only allowed to use Java (this game was made using C# and Unity Engine). This is a really basic version, and I was going to add a bunch more stuff, but there is no point anymore. I will be making a proper 2d game starting July, so stay tuned.
A strategic, turn-based pixel battle game featuring unique characters, hand-crafted animations, and an evolving combat system.
đšī¸ About the Game
Elden Rune Battle is a 2D turn-based strategy game where players choose between powerful pixel-art characters — each with distinct abilities, animations, and playstyles — and engage in epic 1v1 battles. Whether you prefer brute strength or dark magic, the choice of champion is yours.
⨠Features (Version 1.0.0)
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Two playable characters: Viking Berserker and Hermit Sage, each with 5 unique abilities
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Fully animated sprite-based attacks, healing, and death sequences
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Dynamic action panel with ability names and AP cost indicators
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Functional health and action point systems
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Battle log with turn counter and ability callouts
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In-game volume controls for master, music, and sound effects (SFX)
đ ī¸ Currently In Development
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Particle effects for attacks and healing
Sound effects
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Sound effects and music implementation
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A third playable character (Archer)
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Enhanced visual effects and UI polish
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Catchphrase system and attack name feedback
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Story mode (planned)
đ§Ē Status
This is a pre-alpha build developed in Unity. The core systems and UI are complete, and basic gameplay is functional. Feedback is welcome as new features and polish are added.
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Development log
- Devlog v0.3.0 â Battle System Bug Fixes & Release19 days ago
- Devlog v0.2.5 â Scene Configuration and Debug Tools19 days ago
- Devlog v0.2.4 â UI Integration and Scene Setup19 days ago
- Devlog v0.2.3 â UI & Particle System Managers19 days ago
- Devlog v0.2.2 â Character Scripts19 days ago
- Devlog v0.2.1 â Character Logic Foundation19 days ago
- Devlog v0.2.0 â Animation System and Prefabs19 days ago
- Devlog v0.1.0 â Core Systems Setup, UI, and Animation Integration19 days ago
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