Devlog v0.2.4 – UI Integration and Scene Setup
**Date:** 2025-05-29
**Version:** v0.2.4
**Stage:** Pre-Alpha
**Author:** Ishvir Singh Chopra
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### What’s New
- Assigned scripts to all UI objects in all three scenes:
- **Main Menu Scene**: Added `MainMenuManager` to canvas and linked UI references.
- **Character Selection Scene**: Added `CharacterSelectionManager` and linked references.
- **Battle Scene**:
- Created `GameManager` GameObject.
- Attached: `BattleManager`, `UIAnimationManager`, `ParticleEffectsManager`.
- Assigned all UI fields in the Inspector.
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### Known Issues
- Both characters spawn in the center of the battle scene.
- Battle buttons have no functionality.
- Scene transitions don't trigger.
- Health bars are interactable (sliders visually move).
- Character animations do not trigger on action.
- Text formatting in character selection scene is misaligned.
Get Elden Rune
Elden Rune
A turn-based pixel battle game where strategy, animation, and character design come to life.
Status | Released |
Author | Ishvirchopra35 |
Genre | Strategy, Action, Role Playing |
Tags | 2D, Fantasy, Indie, Pixel Art, Short, Singleplayer, Sprites, Unity |
More posts
- Devlog v0.3.0 – Battle System Bug Fixes & Release19 days ago
- Devlog v0.2.5 – Scene Configuration and Debug Tools19 days ago
- Devlog v0.2.3 – UI & Particle System Managers19 days ago
- Devlog v0.2.2 – Character Scripts19 days ago
- Devlog v0.2.1 – Character Logic Foundation19 days ago
- Devlog v0.2.0 – Animation System and Prefabs19 days ago
- Devlog v0.1.0 – Core Systems Setup, UI, and Animation Integration19 days ago
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