Devlog v0.3.0 – Battle System Bug Fixes & Release
**Date:** 2025-05-31
**Version:** v0.3.0
**Stage:** Release
**Author:** Ishvir Singh Chopra
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### What’s New
- Game release
- Fixed major scene and gameplay issues:
1. **Character Spawn Positions**
- Created `Player Character Position` at (-6, -2, 0)
- Created `Enemy Character Position` at (6, -2, 0)
- Assigned positions in `BattleManager.cs`
2. **Button Functionality**
- Connected action buttons to functions in `SetupButtonListeners()`
- Assigned all five action buttons in the inspector
3. **Health Bar Interactivity**
- Set `playerHealthBar.interactable = false` in `SetupInitialUI()`
- Also applied to enemy health bar
4. **Character Animations**
- Ensured `CharacterAnimationController` is attached to both prefabs
- Verified Animator Controllers and animation clips are properly linked
5. **Text UI Fix**
- Fixed misaligned text in character selection scene by updating the TextMeshPro references in `CharacterSelectionManager.cs`
6. **Action Button Labels**
- Added `SetupVikingButtons()` and `SetupHermitButtons()` in `BattleManager.cs` to dynamically update button text based on selected character
Get Elden Rune
Elden Rune
A turn-based pixel battle game where strategy, animation, and character design come to life.
Status | Released |
Author | Ishvirchopra35 |
Genre | Strategy, Action, Role Playing |
Tags | 2D, Fantasy, Indie, Pixel Art, Short, Singleplayer, Sprites, Unity |
More posts
- Devlog v0.2.5 – Scene Configuration and Debug Tools19 days ago
- Devlog v0.2.4 – UI Integration and Scene Setup19 days ago
- Devlog v0.2.3 – UI & Particle System Managers19 days ago
- Devlog v0.2.2 – Character Scripts19 days ago
- Devlog v0.2.1 – Character Logic Foundation19 days ago
- Devlog v0.2.0 – Animation System and Prefabs19 days ago
- Devlog v0.1.0 – Core Systems Setup, UI, and Animation Integration19 days ago
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